![]() ![]() ![]() Map and setup changes in the Baltic regions. Slowly working through some of the more neglected areas of the map and increasing the granularity of the playing field. The project lead had to sell a 1 full year development cycle to the product manager, probably the biggest development time for any Paradox expansion so far.Īll developer diaries about the Holy Fury expansion and patch 3.0.Holy Fury patch was initially targeted as "patch 2.9", as visible in some documentation in game files.Rebalancing of the personal combat rating system.New imperial government for the Byzantine and Roman empires.New princely elective for the Holy Roman Empire and imperial elective for the Byzantine Empire Added flavor events around lifestyle and battles.Reworked Crusade mechanics for Catholics and Fraticelli.New game rule, reducing "border gore" if enabled.Map and setup improvements (including Tartaria, Russia, Scandinavia, the Wendish Empire, the HRE, Italy, Francia, Britannia, Hispania, the Byzantine Empire minus Bulgaria, Wallachia, Mali, Abyssinia, and North Africa).And much more: Changes to religion, custom names for people or objects, deeper baptismal mechanics, lists of people you’ve killed, and other small changes for flavor and variety.New portraits for the French, Arabic, West Slavic and Italian cultures.Playable Hellenism: A ruler can revive the dead ancient Greco-Roman religion when meeting some strict requirements.New Succession laws: A Pagan Elder Council may have the final word in how a realm is divided among heirs, or a ruler may challenge his brother to combat to unify a realm.New Crusade events: Deeper gameplay for the religious wars of the era.Coronations: Feudal catholic/fraticelli kings and emperors must find clergy to crown them, since all power descends from the heavens.Sainthood: Pious Christians can become canonized, passing on their glory to their descendants and making their resting place a site of great value.Sway or Antagonize your neighbors: Try to win a reluctant vassal through charm and persuasion, or provoke someone you want to push into conflict.Legendary bloodlines: Descendants of great warrior heroes will have bonuses that match the accomplishments of their forefathers, including historical bloodlines of Charlemagne, Genghis Khan and others.Warrior Lodges: Join a Pagan warrior lodge and raid your way up the ranks, unlocking access to powerful allies and greater military skill.Shattered and Random Worlds: Start your game on a fictional map of Europe as a small realm fighting for space, or on a random map with historical analogues for the great kingdoms of yore. ![]() And also not worrying about losing veneration if you die as religious leader.Expansion features Autocephalic and Hierocatic are practically as good as eachother, just realms get their own religious heads (maybe it's worse idk), and the excommunication and request claims is a nice bonus. And really thinking about Autocephalic/Hierocratic vs. I am probably gonna go proselytizing because I started as Erik the Heathen and am only Germanic nation in the world. If you play with Defensive Pacts, Great Holy Wars that you don't start don't contribute to Threat. The leader will be your vassal, and you can make them excommunicate and give claims, so you can redistribute land and vassals as you see fit. Generally, Meritocracy is also pretty good.įinally for leadership, most folks say choose temporal, but Hierocratic has benefits too. Warmongering fits in with the rest of the Germanic qualities.įor the traits, clearly Sons of Ragnorok should be one. Originally posted by Empiro:According to the wiki, reformed Germanic still gets a +30% to levy, but it is lost if you choose Unyielding, Unrelenting, or Amimalistic, so avoid any of those. ![]()
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